Archive for the ‘miniMax2’ Category

Quick Tip: Inserting multiple frames into the timeline

Saturday, October 30th, 2010

Have you ever wanted to insert multiple frames into the time line to extend an effect for multiple objects?

After some searching in the help manual, I found that it is possible. To insert multiple frames, use the right mouse button to select the position and number of frames you want to insert. On releasing the button you are presented with the context menu which allows you to Insert (or Delete) multiple frames.

The video below demonstrates this process. Note that the mouse click and drag is done with the right (not left) mouse button.

Modified Scroller with Mouse Wheel events

Monday, September 27th, 2010

Windows computers have long had the luxury of using a wheel to manually scroll displayed windows. Until now, our scroll bar component (Controls | Scrollers | Scroll_silver) didn’t make use of this functionality. This shortcoming is now resolved with the 20100927 version of the component.

When the mouse is placed over the ‘revised scroller’ example, the mouse wheel can be used to scroll though the images.

The inclusion of the Mouse Wheel functionality has required the addition of a new parameter, Mouse Wheel and a new method, UseMouseWheel().  These new items define how Mouse Wheel actions are applied if more than one scroll bar exists in the movie.


Tutorial: Flash Color representation

Monday, September 13th, 2010

Scripting often relies on the representation, or definition, of a color as a number. Often within Flash literature you will see references to colors as 0xRRGGBB or 0xAARRGGBB. This article will attempt explain what these values mean and how to convert between discreet red, green and blue values and the 0xRRGGBB or 0xAARRGGBB values expected by Flash.

A pixel is a single “color spot” on your computer (or TV) display. Each of these pixels contain a Red, Green and Blue color component (channel) which can have its intensity varied.

Typical computer displays support resolutions of 1024×768, 1280×1024, 1920×1080 etc. These resolutions are quoted in terms of the number of pixels in the horizontal and vertical direction.

Flash (and most modern computer displays) support pixels with 256 intensity levels for each color channel: Red, Green and Blue. This results in (256*256*256) or 16777216 distinct colors.

Some common colors and their Red, Green and Blue color intensities are shown in the table below: (more…)

Tutorial: How to change the Flash context menu

Monday, September 6th, 2010

Every Flash movie has a mouse ‘right-click’ context menu with items like “About Adobe Flash … ” etc. – you may not know you can add your own entries. This tutorial tells you how.

You may have wished that the right click context menu offered options other than the standard:

  • Zoom In,
  • Zoom Out,
  • Show All,
  • Quality,
  • Print…,
  • Settings…,
  • Global Settings… &
  • About Adobe Flash Player XX

Fortunately the menu can be altered with a small amount of scripting. (more…)

Tutorial: Using the Menu component

Wednesday, August 25th, 2010

Many users may be unaware that Max3 and miniMax3 come with a number of menu components. The main menu component, Menu from the Components/Menu area is a strip menu that can be arranged horizontally or vertically. A number of styles allow the sub menus to be displayed in a tabbed, or flat, or perpendicular fashion. The movie below gives an example of some of the different layout possibilities.

Read on to find out more about the Menu component…


Device vs Embedded fonts

Monday, August 2nd, 2010

Have you ever wondered what the “D” button in the Text Properties panel in SWiSH Max does? It allows selection of Embedded or Device fonts. Selecting between Embedded and Device font can affect the clarity and accuracy of the displayed font as well as the size of the exported movie. As the choices, Embedded or Device may sound cryptic, I have described the differences, advantages and disadvantages of each of the font options below.

The ‘Use Device Fonts’ option is on the Typeface options shown in the Text object’s Properties panel.

The examples below demonstrates the difference in clarity for different font options. (more…)